Seeking Software Engineering Co-op & Internship Opportunities

Hi, I'm Renji Jenkins

Software Engineering Co-op Student at McGill University

Passionate developer creating full-stack web platforms, machine learning algorithms, Unity games, and self-hosted cloud infrastructure on my private 16TB Synology NAS.

McGill Co-op
B.Eng. Software Engineering
16TB NAS Cloud
Self-Hosted Docker Infrastructure
@mgfsdev
YouTube Game Dev & Streaming
C#, Python, React
C++, TypeScript, Java & ML

Featured Projects & Engineering

Full-stack platforms, virtual reality simulations, machine learning models, and self-hosted cloud systems.

In Active DevelopmentGame Dev & VR

The Manifesto

2D Action Adventure, Puzzle & Fighting Game

An original 2D combat & adventure game built from scratch in Unity and C#, inspired by a fantasy web novel I am authoring. Features custom frame-data physics, decoupled state machine animations, and interactive puzzle dungeons.

Active Content CreatorGame Dev & VR

MGFsDev Studio & Channel

YouTube & Twitch Game Development & Streaming

A dedicated developer content hub documenting indie game creation in Unity and C#, exploring AI-assisted game development workflows, shader mathematics, and live game architecture sessions with the community.

Interactive Prototype ReadyAI & Systems

FoodLens

Smart Fridge Ingredient Recognition & Recipe AI

Computer vision and deep learning application that scans refrigerator ingredients via camera and automatically generates customized culinary recipes to eliminate food waste.

Production Running 24/7Cloud & NAS

Home Synology NAS Cloud Infrastructure

16TB Private Cloud, Docker Orchestration & Self-Hosting

Engineered a private enterprise-grade cloud server with 16TB storage array, running customized Docker containers for web applications, automated backups, reverse proxies with SSL termination, and network monitoring.

In DevelopmentGame Dev & VR

PolyEduVR (Virtual Labs)

Immersive VR Virtual Laboratories & Science Experiments

An interactive virtual reality application in Unity enabling students to step inside 3D chemistry and physics laboratory simulations, safely conducting experiments and molecular manipulation impossible in standard classrooms.

Down for System UpdatesWeb & Mobile

PolyEdu.ca (formerly PolyEdu.org)

Non-Profit Educational Platform for High School & CÉGEP

A community-driven educational platform providing high-quality tutorial videos, exercises, and study resources for Québec students. Includes comprehensive publicly submitted project reports and development journals.

Prototype CompletedWeb & Mobile

PolyEdu Mobile App

Cross-Platform Mobile Education on iOS & Android

Native mobile companion for PolyEdu, allowing students to download offline video tutorials, track their study streaks, and access step-by-step problem breakdowns on mobile devices.

Research CompletedAI & Systems

Landsat Satellite Water Pixel AI Detection

Global Water Surface Coverage Analysis Algorithm (INRS)

Developed an automated spectral index and machine learning algorithm analyzing multi-spectral Landsat satellite imagery to accurately segment water pixels and quantify climate change impacts on global water bodies.

Private Cloud Lab & Game Dev Studio

Bridging system architecture with creative game engineering.

Online & Operational16 TB RAID Storage

Synology NAS Home Lab

Custom Docker Cloud & Self-Hosting Hub

I designed and built my own high-availability home cloud infrastructure using a Synology NAS. It acts as the production host for my full-stack web applications, centralizes 16TB of distributed development assets, and orchestrates containerized services.

Containerized Docker workloads & microservices
Automated Git deployment pipelines & SSL management
Secure remote VPN tunnel & encrypted offsite snapshots
Indie Game Development@mgfsdev

MGFsDev Channel

YouTube & Twitch Game Dev Chronicles

Documenting the process of developing indie games in Unity and C#, including combat systems for The Manifesto, exploring AI-assisted coding methodologies, and sharing game architecture tutorials with the developer community.

Experience & Qualifications

My academic foundation at McGill, industry research, leadership roles, and technical skill matrix.

Civil Engineering Technician & Data Researcher

Ministry of Transportation of Quebec • Québec City, Canada
August 2025 - August 2026
  • Conducted specialized laboratory experiments investigating the effects of salinity on clay soil behavior and structural response.
  • Performed comprehensive statistical and mathematical data analysis, correlating clay properties with salinity to inform provincial infrastructure design.
Data AnalysisLaboratory ResearchSoil MechanicsTechnical Reporting

Research Assistant in Remote Sensing & AI

National Institute for Scientific Research (INRS) • Québec City, Canada
December 2025 - July 2026
  • Engineered an automated pixel-level classification algorithm using Landsat satellite imagery to monitor surface water dynamics.
  • Processed and validated large-scale spatial datasets to quantify historical changes in Earth’s water coverage due to climate patterns.
Satellite DataPythonComputer VisionClimate Analytics

Manager, Shift Supervisor & Team Member

Tim Hortons • Québec City, Canada
May 2020 - May 2024
  • Supervised multidisciplinary staff, optimized shifts and operational workflow in a high-volume fast-paced environment.
  • Ensured adherence to strict food safety protocols and maintained exceptional customer satisfaction standards.
Operations ManagementTeam LeadershipCustomer Relations

Barista, Dishwasher & Banquet Porter

Fairmont Le Château Frontenac • Québec City, Canada
May 2024 - June 2026
  • Delivered high-standard luxury hospitality and banquet services during large-scale national and international conferences.
  • Coordinated rapid logistics and supply staging during peak operational dining hours.
Hospitality LogisticsHigh-Pressure Coordination

Recent Reflections

Insights on engineering, self-hosting, game development, and lessons learned.

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